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VIRTUAL AMY (Replica 21)
by Marilyn Kaye
Bantam Skylark
ISBN: 0553487493
Ages 8-10
144 pages
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This is the 21st book in a series about a new kind of world the future might bring us. Amy is a genetically altered creation of a team of scientists. She has supernormal abilities. The scientists made 13 Amys while trying to create a superior human being. Amy's friend Chris is a clone of his father, created to be spare parts in case his father ever needed them. Andy is from another, earlier project than Amy. The scientists created 12 Andys. Eric, who is their friend, is just a normal human being.
Amy looks normal and goes to school just like everybody else, but Andy, Chris and Eric know her secret. Now Amy and Andy have to be constantly on the lookout for the organization. When the scientists learned that the organization that funded them really wanted to create a master race of people to take over the world, the scientists shut down the Amy and Andy projects. But the organization won't give up, and they have spies everywhere. Andy discovers that even his own father is a spy for the organization, sending them e-mails about everything Andy does.
In fact, they can't trust anybody --- they aren't safe even inside their own heads. Amy has been getting headaches lately, which is unusual for a clone with perfect genes, and Andy believes that the organization implanted something in their heads to track them wherever they go. Maybe the spies can even know what they're thinking.
Then Andy disappears and Amy is frantic. Where can he be? How can she escape the organization by herself? Chris comes up with an incredible idea to have Amy climb into a computer game called Darklands, so Chris can keep her safe there. Amy may be able to use her superior brain to do it, but can she survive inside a computer game? Even worse, what if Chris isn't the only one playing the game?
--- Reviewed by Tamara Penny
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