When Tuesday McGillycuddy and her beloved dog, Baxterr, discover that Tuesday’s mother --- the famous author Serendipity Smith --- has gone missing, they set out on a magical adventure. In their quest to find Serendipity, they discover the mysterious and unpredictable place that stories come from. Here, Tuesday befriends the fearless Vivienne Small, learns to sail an enchanted boat, tangles with an evil pirate, and discovers the truth about her remarkable dog. Along the way, she learns what it means to be a writer and how difficult it can sometimes be to get all the way to The End.
Ally has been smart enough to fool a lot of smart people. Every time she lands in a new school, she is able to hide her inability to read by creating clever distractions. She is afraid to ask for help; after all, how can you cure dumb? But her teacher Mr. Daniels sees the bright kid underneath the troublemaker. With his help, Ally learns that dyslexia is nothing to be ashamed of. As her confidence grows, Ally feels free to be herself and the world starts opening up with possibilities. She discovers that there’s a lot more to her --- and to everyone --- than a label, and that great minds don’t always think alike.
Get ready to chuckle your way through centuries of fashion dos and don'ts! In this humorous and approachable narrative, kids will learn about outrageous, politically-perilous, funky, disgusting, regrettable and life-threatening creations people have worn throughout the course of human history, all the way up to the present day. From spats and togas to hoop skirts and hair shirts, why people wore what they did is an illuminating way to look at the social, economic, political and moral climates throughout history.
The day the hamster disappears from Smashie McPerter’s class begins like any other. Well, except for the fact that the teacher is out sick and Smashie’s class is stuck with Mr. Carper, the worst substitute in the world. And except for the mysterious business with the glue. And except for the fact that Smashie is wrestling with a terrible problem, which only partly stems from her extreme aversion to hamster feet. As the peaceable and productive days of Room 11 turn into paranoia-fueled chaos, as natural suspects produce natural alibis and motives remain unmotivated, Smashie and her best friend, Dontel, are forced to the limits of their parlor-room detecting to set things right.
The myth continues in the tenth year of the fabled Trojan War where two infamous gods of war go to battle. The spotlight is thrown on Ares, god of war, and primarily focuses on his battle with the clever and powerful Athena. As the battle culminates and the gods try to one-up each other to win, the human death toll mounts. Who will win this epic clash of power? And how many will have to die first?
In 1848, Emily Edmonson, thirteen, along with five siblings and seventy other enslaved people, boarded the Pearl in the Potomac River in Washington, D.C., in a bid to reach freedom. Within a day, the schooner was captured, and the six Edmonsons were sent to New Orleans to be sold. Emily and Mary were saved from the even crueler conditions when the threat of yellow fever forced their return to Virginia. They were eventually ransomed with the help of their parents and abolitionists, including Harriet Beecher Stowe, who later used them as models for characters in Uncle Tom’s Cabin. Both girls went to Oberlin College, where Mary died of tuberculosis. Emily graduated and became a teacher at the first school in Washington, D.C., dedicated to the education of African American girls and young women--an idea so controversial that even Frederick Douglass advised against it. Emily also worked on behalf of abolition for the rest of her life.
Lady Ada Byron, age 11, is a genius. Isolated, awkward and a bit rude --- but a genius. Mary Godwin, age 14, is a romantic. Adventurous, astute, and kind, Mary is to become Ada’s first true friend. And together, the girls conspire to form the Wollstonecraft Detective Agency --- a secret constabulary for the apprehension of clever criminals. Their first case involves a stolen heirloom, a false confession, and an array of fishy suspects. But it’s no match for the deductive powers and bold hearts of Ada and Mary.
Cat Campbell has had magical powers since the day she was born, but her mother believes magic ruins lives, and even as Cat’s passion for magic grows over the years, no one suspects she has the gift. But she has inherited the magic gene of her famed great-great-grandmother Mabel, a discovery she makes in a most surprising way. And when she finds a book called THE LATE BLOOMER'S GUIDE TO MAGIC, she finds the encouragement and spells she needs. Then her town is threatened by a notoriously feared witch, and Cat has the chance to help --- and to prove herself in the process.