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Titles in Order of Publication:
DON'T FORGET ME
(Nightmare Room, #1)
by R. L. Stine
HarperTrophy
ISBN: 006440899X
Ages 9-12
160 pages
The Warner family has just moved into a house at least 100 years old. The Warners tell their children, 15-year-old Danielle and 9-year-old Peter, the house is a real "fixer-upper."
Danielle has the perfect little brother -- or so everyone seems to think. Danielle doesn't understand why her friends think Peter is so adorably cute and funny, nor why when boys come over to see her, they'd rather play video games with him than talk to her and her friend Addie. Danielle goes as far as telling Peter that for her birthday present she wants to be an only child. Little does she know that she is about to lose her brother and regret those words.
Danielle and Peter's parents leave on a short business trip, and Danielle convinces them to leave Peter and herself alone instead of getting their Aunt Kate to stay with them overnight. This is where Peter and Danielle enter their nightmare. Danielle hears voices calling from the basement, right as she's going to bed. What Danielle discovers in the basement is frightening, but something she musn't forget if she wants to see her brother again.
LOCKER 13
(Nightmare Room, #2)
by R. L. Stine
HarperTrophy
ISBN: 0064409007
Ages 9-12
160 pages
MY NAME IS EVIL
(Nightmare Room, #3)
by R. L. Stine
HarperTrophy
ISBN: 0064409015
Ages 9-12
160 pages
LIAR LIAR
(Nightmare Room, #4)
by R. L. Stine
Avon
ISBN: 0064409023
Ages 9-12
160 pages
DEAR DIARY, I'M DEAD
(Nightmare Room, #5)
by R. L. Stine
Avon
ISBN: 0064409031
Ages 9-12
127 pages
Talk about creepy... Every night a new entry appears in Alex Smith's journal, telling him what's going to happen in the future. He thinks this kind of inside information --- no matter where it comes from --- will lead to popularity and good grades. But instead, the journal leads Alex to the Nightmare Room!
THEY CALL ME CREATURE
(Nightmare Room, #6)
by R. L. Stine
Avon
ISBN: 006440904X
Ages 9-12
160 pages
Laura's father has been acting very different lately. He left his job as a veternarian at an animal hospital and no one quite knows what he's doing now, locked away in his shed. He refuses to tell Laura about the work he's doing because he can't tell anyone until he's finished. If Laura goes snooping around his shed again, her father will send her away to live with her mother. Laura doesn't want to leave all of her animals (and she has a lot of them) or her home, with all it's land and woods. The threat of having to leave her home should be enough to keep her from prying, but she just can't stand not knowing what her dad is up to. She also can't understand why all the animals in the woods are behaving so oddly. A bunch of bats swooped down and tried to attack her and her friend Joe!
Determined to find out why her father is acting so strangely, Laura begins by visiting the animal hospital. Unfortunately Laura doesn't get the answers she needs from Dr. Carpenter, the veternarian that worked with her father. When Laura returns home and goes on one of her walks in the forest, she discovers two men with rifles and with what sounds like a wild animal, trapped in their truck. Whatever they are doing, Laura knows it isn't legal. Does it involve her father? Her father had told her not to go into the woods, but never said why. Did he know what was going on in the woods, and what all the strange animal cries from the woods were about? Can Laura find out what the strange creature is in the woods?
THE HOWLER
(Nightmare Room, #7)
by R. L. Stine
Avon
ISBN: 0064409058
Ages 9-12
160 pages
SHADOW GIRL
(Nightmare Room, #8)
by R. L. Stine
Avon
ISBN: 0064409066
Ages 9-12
160 pages
CAMP NOWHERE
(Nightmare Room, #9)
by R. L. Stine
Avon
ISBN: 0064409074
Ages 9-12
133 pages
In summers past, Russell has been teased at camp for being a bit of a scaredy cat. But this year he's a senior camper and that means he is supposed to take part in a canoe trip with the other senior campers over Forbidden Falls. There are many ghostly legends about campers who didn't make it, but Russell is determined to prove he's brave enough to excel at this outing. Find out what happens when he paddles his canoe downriver and into the Nightmare Room.
FULL MOON HALLOWEEN
(Nightmare Room, No. 10)
by R. L. Stine
Avon
ISBN: 0064409082
Ages 9-12
160 pages
SCARE SCHOOL
(Nightmare Room, #11)
by R. L. Stine
Avon
ISBN: 0064409090
Ages 9-12
144 pages
Life Games is a survival competition, with its contestants being 12 super-smart kids. The dangers of the tropical island are hard enough to deal with--the kids also have to face an evil presence lurking there.
VISITORS
(Nightmare Room, #12)
by R. L. Stine
Avon
ISBN: 0064409104
Ages 9-12
160 pages
In the small town of Bitter Lake, New Mexico lives Ben Shipley. Ben is in the seventh grade and he has a fascination with alien life and outerspace. His friends think he's obsessed -- even Ben himself says he is obsessed. His brother is always teasing him and his parents think his interest in aliens is unhealthy. Ben doesn't care because he knows aliens exist and he has proof that they landed right here, in his home town.
Before Ben gets a chance to show his photography teacher, Ms. Crenshaw, the alien item he found, the classmates who always called him weirdo threw it out of a window in the lunchroom. Ms. Crenshaw gives Ben a warning: "Be careful who you show these things to." Ben worries he'll never be able to prove aliens are on earth. When he gets home, his parents are there and he overhears parts of their conversation. Ben begins to wonder if his parents bodies are being used by aliens. Ben starts to question who is a human and who is an alien. Can he convince the town that aliens have landed before they all change into aliens?
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Nightmare Room Thrillogy:
Honor roll student April Powers has been selected by "The Academy" to compete in a series of game events called "Life Games." Eleven other teens are also in the competition. The teens are to spend two weeks on a tropical island, where they will meet celebrities and compete in games. The prize is $100,000 and each contestant wants their team to win. The Nightmare Room Thrillogy is a 3-part Nightmare Room story about April and all the others involved in Life Games. There is something evil on the island and April faces her fears to learn what she needs to do to survive.
FEAR GAMES
(Nightmare Room Thrillogy, #1)
by R. L. Stine
Harpercollins Juvenile Books
ISBN: 0064410404
Ages 9-12
160 pages
April feels very uneasy after she arrives on the island. Some of the kids and staff have come down with a mysterious illness or have gotten into accidents. April can feel something evil on the island and thinks it's responsible for the staff and other kids' problems. April wants to get to the bottom of this but her team members just won't believe her when she tells them something strange is going on. Instead, they become angry with her and care only about winning the $100,000 prize. It's up to April to solve the mystery alone. Can she?
WHAT SCARES YOU THE MOST?
(Nightmare Room Thrillogy, #2)
by R. L. Stine
Avon
ISBN: 0064410412
Ages 9-12
144 pages
This second novel in Stine's Nightmare Room Thrillogy begins with April, Marlin, Kristen, and Anthony abandoned on the tropical island. There is a terrible storm outside, and Donald Marks has taken his assistants and the other kids on the only two boats they have. Stranded and without food, the quartet attempt to escape the island and the storm. Although brave in their try to get off the island, the waves are too big for the little red motorboat they remembered was left behind. Barely surviving the ordeal, April and the others realize that Marlin is missing. Did he drown, or is he back at the village waiting for them?
Will April and the others find Marlin? Can they find the evil presence that is on the island, or will it follow April home?
NO SURVIVORS
(Nightmare Room Thrillogy, #3)
by R. L. Stine
Avon
ISBN: 0064410358
Ages 9-12
160 pages
April finds herself back at the tropical island, where Marlin disappeared more than two months ago. Now two more kids are missing -- Dolores and Jared. April didn't want to return to the island, but she is determined to find out what happened to her teammate and friend Marlin. April doesn't care about winning the money, she just wants to find Marlin.
The games have been made more dangerous this time around. Instead of teams, now everyone is on their own against a witch that lives on the island. The witch will kill one kid every day until there is only one survivor left. Will April find Marlin, Dolores and Jared? Or will she be defeated by the evil witch?
Other Scary Stories By R. L. Stine:
NIGHTMARE HOUR
by R. L. Stine
Avon
ISBN: 0064408426
Ages 9-12
148 pages
Click here to read a review and excerpt.
BEWARE: R. L. Stine Picks His Favorite Scary Stories
by R. L. Stine
Harpercollins
ISBN: 0066238420
Ages 8-12
224 pages
THE HAUNTING HOUR: Chills in the Dead of Night
by R. L. Stine
illustrated by Joe Rivera
Harpercollins
ISBN: 0066236045
Ages 9-12
153 pages
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