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Phil McAndrew


Phil McAndrew

Phil McAndrew is a cartoonist, illustrator and writer. He's made books for both children and adults and regularly contributes comics and humor to magazine. His drawings have appeared in MAD magazines, newspapers, comic books and board games, and on album covers and T-shirts. Phil has written and drawn things for television, as well as written articles and given talks about drawing and creativity. He's also played drums in several bands and even directed a music video. Phil lives in Syracuse, New York, with a bicycle and lots of books and trees.

Phil McAndrew

Books by Phil McAndrew

written by Aaron Reynolds with illustrations by Phil McAndrew - Adventure, Children's 8-12, Comedy, Fiction, Graphic Novel, Humor

12-year-old Dave Unga-Bunga is having a great year: he survived his deadly Baby-Go-Boom ceremony, he's earned the respect of the villagers of Bleccchh and he just invented ice cream and summer vacation. Before the ice cream melts, Dave and his friends spot a plume of smoke on the horizon and Shaman Faboo goes missing. With no one to tell them what to do or how to think, the village elects Dave as their new leader. If Dave can't find Shaman Faboo and bring him back (alive), he'll be doomed to a life of boredom and something much worse: public service! 

Written by Aaron Reynolds and illustrated by Phil McAndrew. - Children's 8-12, Graphic Novel, Humor

Dave Unga-Bunga has always been more scrawny than brawny. This is a major problem when your village expects you to become a meat-bringer. At age twelve, all young cave-people must stalk through the eerie mushroom forests for a prehistoric beast the village can feast on. But Dave would much rather invent stuff for a better life --- like underwear to make loincloths less itchy and cutlery to make eating less filthy.

by Helaine Becker and Phil McAndrew - Children's 8-12, Children's Nonfiction, Education, Science

In a completely original approach to exploring science, six different kinds of monsters --- Frankenstein, vampires, bigfoot, zombies, werewolves and sea monsters --- are explored and exposed to scientific principles. For example, the chapter on Frankenstein delves into how electricity and organ transplants work in the human body and whether they could really bring someone back to life --- all presented in short, readable sections. There's also historical background on each monster, as well as trivia and jokes in sidebars, and fun quizzes at the end of every chapter for readers to test their knowledge.