Nick wants to change his life. For 12 whole years, he’s done what his hard-working, immigrant parents want him to do. Now he’s looking for his own American dream and he thinks he’s found it. The local baseball team is having a batboy contest. Nick’s goal --- to be a Mudpuppy for a day! One thing Nick knows how to do is work hard, and he practices every day. But that’s not enough --- to get to the contest, Nick resorts to a plan that has him lying to his parents and blackmailing his uncle. All while dodging the school bully, who’s determined to win even by playing dirty.
Once upon a time, there was a girl named Maud who adored stories. When she was 14 years old, Maud wrote in her journal, “I love books. I hope when I grow up I will be able to have lots of them.” Not only did Maud grow up to own lots of books, she wrote 24 of them herself as L. M. Montgomery, the world-renowned author of ANNE OF GREEN GABLES. For many years, not a great deal was known about Maud’s personal life, but through this revealing and deeply moving biography, kindred spirits of all ages who, like Maud, never gave up “the substance of things hoped for” will be captivated anew by the words of this remarkable woman.
The Museum of Peculiar Arts holds many oddities, including Penny, a child-size marionette who almost looks alive. One day, a boy named Chance touches Penny's strings and hears her voice in his head. Penny can listen, and watch and think? Now someone else is watching Penny and Chance --- a man with a sharp face, a puppeteer who has the tools to change things. And suddenly Chance is trapped in Penny's marionette body, while Penny is free. She knows that finding a way to switch back is the right thing to do. But this body feels so wonderful! How can Penny ever return to her puppet shell?
Ernestine Montgomery is the kind of kid who gets things done. She's smart, prepared and always knows just what to do. But there's big trouble brewing inside the walls of the rambling old mansion where she lives...and only Ernestine can decipher the clues that point in one direction-murder! Can Ernestine solve the mystery before catastrophe strikes?
Amanda Hardy is the new girl in school. Like anyone else, all she wants is to make friends and fit in. But Amanda is keeping a secret, and she’s determined not to get too close to anyone. But when she meets easygoing Grant, her guard goes down. As they spend more time together, she realizes just how much she is losing by guarding her heart. She wants to let Grant into her life, but she’s terrified that once she tells him the truth, he won't be able to see past it. Because the secret that Amanda’s been keeping? She used to be Andrew.
Ping! Ping! The sound of texting is in the air. Everyone at middle school has a cell phone. Babymouse just has to get one, too. But having a phone is a lot of work! Building up a following on SoFamous, learning text lingo, keeping up with all the important koala videos . . . Babymouse is ready to tear her whiskers out. Why does it suddenly feel like she has no friends? Somehow, Babymouse needs to figure out how to stop worrying and love her smartphone...if Locker doesn't eat it first. #Typical.
Everyone at The Smith School is obsessed with Monster Mayhem, the latest reality video game craze. But when the mastermind behind the game is suddenly kidnapped, it becomes clear that the kidnappers are playing for more than just special badges. The group tangles with the world’s most notorious hacker, gets in trouble for the possible theft of the Mona Lisa, and prepares for the ultimate showdown in London. But not before they have to contend with one more hurdle: the agonizing Smith School Spring Formal. Along the way, they discover they are much stronger as a team they can ever be alone.
Norbert Riddle lives in the United State of Earth, where normal means following the rules and being exactly the same as everyone else, down to the plain gray jumpsuits he wears everyday. He's been normal his whole life --- until a moment of temporary hilarity when he does a funny impression of their dictator, Loving Leader...and gets caught! Now, Norbert's been arrested and banished to planet Zorquat 3, where kids who defy the rules roam free in the Astronuts camp. Norbert has been taught his whole life that different is wrong, but everyone at Astronuts is crazy, creative and insane!
When the world's honey supply starts to drop and some of her old tech disappears, super student Bumblebee enlists her friends Wonder Woman, Batgirl, Poison Ivy and Beast Boy to help her find out why. Is it a new villain, or someone from the past? With so much going on at Super Hero High, Bumblebee isn't sure how she's going to keep an eye on everything, but she's determined to do it with style...and sting!
All her life, Cricket's mama has told her stories about a secret room painted by a mysterious artist. Now Mama's run off, and Cricket thinks the room might be the answer to getting her to come back. Cricket's only clue is a coin from a grown-over ghost town in the woods, so she runs away to find the room. Surviving in the woods isn't easy. While Cricket camps out in an old tree house and looks for clues, she meets the last resident of the ghost town, encounters a poetry-loving dog and discovers that sometimes you have to get a little lost...to really find your way.