When a family disaster forces the four Rothbaum children to live with their aunt Gladys, they immediately know there is something strange about their new home. Strangest of all are the doors --- there are none. Every doorway is a wide-open passageway! Their unease only grows when Aunt Gladys disappears for long stretches of time, leaving them alone to explore the strange house. When they discover just what Aunt Gladys has been doing with all her doors, the shocked siblings embark on an adventure that changes everything they believe about their family and the world.
When the red moon rises over the heart of the Okefenokee swamp, legend says that the mysterious golden gator Munch will grant good luck to the poor soul foolish enough to face him. But in 1817, when TWO fools reach him at the same time, the night’s fate is split. With disastrous consequences for both...and their descendants. Now, Tumble Wilson and Blue Montgomery are determined to fix their ancestors’ mistakes and banish the bad luck that’s followed them around for all of their lives. They’re going to face Munch the gator themselves, and they’re going to reclaim their destinies.
The city of Ark is the last safe place on Earth. To make sure humans are safe, everyone in Ark must speak List, a language of only 500 words. Everyone that is, except Letta. As apprentice to the Wordsmith, Letta can read all the words that have ever existed. One day her master disappears and the leaders of Ark tell Letta she must shorten List to fewer words. Then Letta meets a boy who somehow knows all the words that have been banned. Letta's faced with a dangerous choice: sit idly by and watch language slowly slip away or follow a stranger on a path to freedom...or banishment.
Eddie is a tiny green bug who loves to read and who lives behind the chalkboard in the fourth-grade classroom with his parents, his 53 brothers and sisters and his aunt Min. But when Aunt Min goes to the school library to read a book and never returns, Eddie leaves the comfort of his home for the first time and makes the dangerous trek through Ferny Creek Elementary School to find her.
Since 2012, the organization Girls Who Code has taught computing skills to and inspired over 40,000 girls across America. Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. Whether you’re a girl who’s never coded before, a girl who codes, or a parent raising one, this entertaining book will have you itching to create your own apps, games and robots to make the world a better place.
Jeremy and Justin are twins, but they couldn’t be any more different from each other. Jeremy is a risk taker who likes to get his hands dirty; Justin prefers to read, focus, and get all his facts straight before jumping in. But they do have one important thing in common: They both love video games. When Jeremy wins a cereal-box charm that brings his favorite video game to life, villains and all, he finds that he’s in way over his head. Justin knows everything there is to know about the rules of the game --- he read the handbook, of course --- and Jeremy isn’t afraid to try new things.
A BEGINNER'S GUIDE TO CODING is an easy-to-follow guide to the basics of coding, using the free programming languages of Scratch and Python. These step-by-step projects will have young coders talking to their own chatbots or making their own computer games in no time. Accessible, engaging, and fun, this book is bursting with eye-catching illustrations and fantastic projects to introduce aspiring young programmers to the world of coding.
Ross Stevens has changed schools twelve times in the last three years but when his beloved Pops becomes ill, Ross and his mom must plant roots --- which means no more school moves. And no more moves mean no more school exits, and Ross has perfected the science of leaving a school with an epic prank. Worse, it means he will actually have to learn how to make friends and do a science project, two things he’s never had to do before.